
They also have lower penalties to mental ability scores and no penalty to dexterity.I just picked two races based of the RP value, and never actually checked it out.

The race builder ogre has less strength(+6 instead of +10), less natural armor(+3 instead of +5) and less con +2 instead of +4. Your comparisons are also off, the 23 point ogre from the race builder doesn't have the same stat modifiers as the bestiary ogre.

Am I even doing this Race Point thing right?Īlso any general advise on how to slim bugbears down to make a closer to fair race choice? (I figure bringing down the skill bonus and ability modifiers slim it down to about ~12 Race Points)

So any answer on the ability scores, comments, thoughts. This places the between Centaurs (28 RP) and Ogres (23 RP), both of those are CR3 races, where the bugbears are only CR 2. **I might cheat different and go for Sneaker Rider, but with Intimidate instead Ride for 6 RP instead 9 RPįor a total of 26 (Or 31 RP with +6 str), which is quite a lot of bugbears. *I know that is technically illegal, but +4 intimate doesn't exist in Race Points. Specialized (Psychical) For +2 Dex, +2 Con -2 ChaĪdvanced Strength, twice for +4 Str (Or 15 RP for +6 Str.) So.ĭo bugbears ave +4 or +6 strength racial?Īlso good luck getting those stats in RP.

Str 16, Dex 13, Con 13, Int 10, Wis 10, Cha 9Īnd NPCS without (npc) class levels only have 10's or 11's, which would mean:īut then the reincarnation stats the Bugbear as Str +4, Dex +2, Con +2. The problem is the ability score modifiers: Now I said no because of their their racial hit die and associated stronger then normal traits, but now I cant the idea out of my had, so I figured maybe I can build them and then downgrade them with the wonky but workable Race Point system. Now one of my players asked/requested of Bugbears would also be a playable race. For my campaign setting I was incorporating some of the more evil races into more playable neutral races and one of the main races I set my sights on was the goblins.
